Role-playing techniques to allow students to learn by role-playing their future self.  This site contains resources for educators to help students learn by doing.
Role-Playing Games for education, science and engineering.
STEAM stands for Science Technology Engineering Art and Mathematics and is a combination of art and traditional science and engineering education.  The approaches used here are a modification, or hack, of role-playing game (RPG) rules to apply them to science and engineering and other topics for education.  The role-playing approach has been used in therapy and in other areas of education, most notably by the ​​ Reacting to the Past consortium.
This content is about creating a classroom environment that better supports learning and engagement.  The point here is to create an immersive environment that is challenging, rewarding, and delightful to both student and educator via tools that educators know to be effective.  We intend to explore game and role-playing techniques that have been proven to be effective in teaching and to find a way around constraints on creativity (and, thus, around self-monitoring), even in participants who self-identify as uncreative.  

If you are even a bit skeptical, think about how all games that have a following - board game or RPG - are successfully getting people to spend hours of their time learning and playing.  They are definitely onto something.